Object-Oriented Programming
OOP principles and SOLID design
Index
Inheritance Vs Composition
Interfaces Abstract Classes
Oop Four Pillars
Oop Solid Patterns Comprehensive
Solid Principles Detailed
Introduction to SOLID Principles
Overview of the five principles for maintainable, scalable object-oriented design
Abstraction
Hide complexity and expose only essential interfaces to simplify how we interact with objects
Single Responsibility Principle (SRP)
A class should have one, and only one, reason to change
Encapsulation
Protect internal state and enforce access through controlled interfaces
Open/Closed Principle (OCP)
Software entities should be open for extension but closed for modification
Inheritance
Create new classes based on existing ones to promote code reuse and establish hierarchies
Liskov Substitution Principle (LSP)
Objects of a superclass should be replaceable with objects of its subclasses without affecting program correctness
Interface Segregation Principle (ISP)
Clients should not be forced to depend on interfaces they do not use
Polymorphism
Allow objects to take multiple forms, enabling flexible and extensible code
Dependency Inversion Principle (DIP)
High-level modules should not depend on low-level modules; both should depend on abstractions
Interfaces vs Abstract Classes
Understanding when to use interfaces versus abstract classes in your design